Azathoth
Monstrous, nuclear Chaos, the Lord of all things, of all the Great Old Ones it is Azathoth who is closest to the formlessness which is true Chaos. He (or she or it) is without doubt the most powerful egregore within the Mythos. Like the Chaos Magick concept of Kia, Azathoth possesses no real form that we can relate to. We can impose no pattern upon it which would be recognizable without it also ceasing to be Azathoth. This entity is only evidenced by the impressions left upon the consciousness of the Magickian. These impressions (or, more accurately, distortions) have given rise to attempts to describe Azathoth, but these always fail in some form or another. A direct route to connect to Azathoth exists in the form of The Mass of Chaos A which can be found in Liber Kaos by Peter Carroll. Azathoth can also be reached via Yog-Sothoth.NyarlathotepThe crawling Chaos is the messenger of the Great Old Ones, definitely the most proactive of the egregores in the Mythos. Nyarlathotep regularly contacts humanity in order to maintain the channel of communication between our reality, and theirs. Nyarlathotep keeps the potential influence of the Great Old Ones from being shut out of our universe. If Yog-Sothoth is the proverbial door, Nyarlathotep is the proverbial foot in that door.
The very existence of Nyarlathotep (specifically in his human shape) denotes that the Great Old Ones are aware of our reality, and have a stake in it. He is the only anthropomorphic egregore in the Mythos (though he also has nonhuman manifestations.) Nyarlathotep is extremely responsive, and easy to contact, once contacted he is a willing accomplice in establishing a firm, and lasting connection between the Magickian, and the Great Old Ones. Nyarlathotep is one of the best ways to begin working with the Mythos, and one possible way to work through him is detailed below.Tsathoggua
Worse than Formless, this entity (or semi-entity as it is sometimes called) had the same function as Nyarlathotep vis-Ã -vis an extinct race of beings who inhabited a prehistoric reality that was similar to the same time / space configuration that we recognise. The races that worshipped Tsathoggua were overpowered by the Old Ones, and sealed beneath the earth in a fate not unlike that which was shared by Cthulhu, and his kin. Unlike Cthulhu that race rose again, and wiped out its adversaries before returning to that reality which they inhabit. Tsathoggua is a conduit both to that race, and to the Egregores that they worshipped which are most definitely the Great Old Ones.Shub-Niggurath
Black Goat of the Wood with a thousand young, from Chaos springs form, the cast off skin of something which never ceases to change. Shub-Niggurath represents the power of the Great Old Ones to generate form, though these forms range from the understandable to things which are beyond our ability to comprehend. The fecundity of the Great Old Ones can be far worse, by terrestrial standards, than anything destructive we might envision.Shub-Niggurath is a good egregore for Magick that has some form of creation involved. The Magickian can reach Shub-Niggurath via Yog-Sothoth, and impregnate the egregore with the desired objective. Ideally, Shub-Niggurath will then generate an outcome.Yog-Sothoth
is the gate, is the key, and guardian of the gate, past, present, and future are one in Yog-Sothoth, without Yog-Sothoth there would be no interaction between the Great Old Ones, and humanity. The Great Old Ones exist in a reality radically different from our own. Or, to put it another way, our ability to perceive generates a reality which is only a fraction of what can be realised. The Great Old Ones represent the actualised potential of a greater awareness. I think that real enlightenment is not what mystics pretend it to be; real enlightenment would involve such a radical transcendence of ordinary consciousness that even the most disciplined mind would become unglued. The patterns used to construct our reality would collapse as their arbitrary, and random nature is stripped away. Who remains sane at that point?Yog-Sothoth is the conduit or door between their awareness, and our own. Like many doors information can pass through it in numerous ways. Thus, the Great Old Ones (specifically Cthulhu, and Nyarlathotep) can communicate with humanity through Yog-Sothoth or we can communicate with the Great Old Ones through him. Either way, Yog-Sothoth translates the information. Without this translation we wouldnt even have the capacity to perceive each other.The Magickian can create his or her own way to contact Yog-Sothoth or you can use the ritual presented below in the section of this article entitled Yog-Sothoth: The Next Step.Cthulhu
Who is not dead but dreaming, communicates with his fellow prisoners, and his cult of human followers via dreams, and a psychic connection. Cthulhu needs to maintain this contact with the outside world in order to insure that he, and his kin can use their human acolytes to release them when the stars are right from their sea-floor prison. In exchange for releasing them the human worshippers of Cthulhu will, in theory, reign over the rest of an enslaved humanity. In the meantime these cultists are to keep up certain rituals in exchange for power provided by Cthulhu, and company.Cthulhu can be reached either directly with some of the ways outlined below, through interaction with the Deep Ones, with Nyarlathotep or via Yog-Sothoth.Hastur
He who shall not be named is associated with the Cult of the Yellow Sign, and once was worshipped in lost Carcossa. Others link Hastur to Pazuzu, a Sumerian wind demon. In that case, the demon brought disease, such as fever, said to come from foul winds. Some link Hastur with the North American Wendigo a cannibalistic spirit, not a far-fetched association. After all something did devour Abdul Alhazred, the author of the Necronomicon, in broad daylight something that came on the wind.The Magickian can create his own ritual to interact with Hastur, or reach Hastur through Yog-Sothoth.
Fiction
The Alchemist (1908)
At the Mountains of Madness (February-22 March 1931)
Azathoth (June 1922)
The Beast in the Cave (21 April 1905)
Beyond the Wall of Sleep (1919)
The Book (late 1933?)
The Call of Cthulhu (Summer 1926)
The Case of Charles Dexter Ward (January-1 March 1927)
The Cats of Ulthar (15 June 1920)
Celephaïs (early November 1920)
The Colour out of Space (March 1927)
Cool Air (March 1926)
Dagon (July 1917)
The Descendant (1926?)
The Doom That Came to Sarnath (3 December 1919)
The Dream-Quest of Unknown Kadath (Autumn? 1926-22 January 1927)
The Dreams in the Witch House (January-28 February 1932)
The Dunwich Horror (Summer 1928)
The Evil Clergyman (October 1933)
Ex Oblivione (1920/21)
Facts Concerning the Late Arthur Jermyn and His Family (1920)
The Festival (October 1923)
From Beyond (16 November 1920)
The Haunted House (1898/1902; nonextant)
The Haunter of the Dark (November 1935)
He (11 August 1925)
Herbert West: Reanimator (September 1921-mid 1922)
History of the Necronomicon (1927)
The Horror at Red Hook (1-2 August 1925)
The Hound (September 1922)
Hypnos (March 1922)
Ibid (1928?)
In the Vault (18 September 1925)
John, the Detective (1898/1902; nonextant)
Life and Death (1920?; lost)
The Little Glass Bottle (1897)
The Lurking Fear (November 1922)
Memory (1919)
The Moon-Bog (March 1921)
The Mysterious Ship (1902)
The Mystery of the Grave-Yard (1898)
The Mystery of Murdon Grange (1918; nonextant)
The Nameless City (January 1921)
The Noble Eavesdropper (1897?; nonextant)
Nyarlathotep (early December 1920)
Old Bugs (1919)
The Other Gods (14 August 1921)
The Outsider (1921)
Pickman's Model (1926)
The Picture (1907; nonextant)
The Picture in the House (12 December 1920)
Polaris (May? 1918)
The Quest of Iranon (28 February 1921)
The Rats in the Walls (August-September 1923)
A Reminiscence of Dr. Samuel Johnson (1917)
The Secret of the Grave (1898/1902; nonextant)
The Secret Cave or John Lees Adventure (1898)
The Shadow Out of Time (November 1934-March 1935)
The Shadow over Innsmouth (November?-3 December 1931)
The Shunned House (16-19 October 1924)
The Silver Key (1926)
The Statement of Randolph Carter (December 1919)
The Strange High House in the Mist (9 November 1926)
The Street (1920?)
Sweet Ermengarde (1917)
The Temple (1920)
The Terrible Old Man (28 January 1920)
The Thing in the Moonlight (spurious)
The Thing on the Doorstep (21-24 August 1933)
The Tomb (June 1917)
The Transition of Juan Romero (16 September 1919)
The Tree (1920)
The Unnamable (September 1923)
The Very Old Folk (2 November 1927)
What the Moon Brings (5 June 1922)
The Whisperer in Darkness (24 February-26 September 1930)
The White Ship (November 1919)