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Five warriors born of goddess and a man, demigods created to protect mankind
at the dawn of time from the forces of Death Magic.
Adrian
The oldest Immortal
Born: 2500 BC
Goddess: Isis
Weapon: Sword that morphs into a cobra
Special skill: Ability to calm (tranquilize) with his mind
Immortals: The Calling
Darius
Born: 1500 BC
Goddess: Sekhmet
Healer and fire-breathing "eye of Ra"--with a temper
Weapons: Body tattoos that become weapons
Special skill: Ability to make 2D objects become 3D
Immortals: The Darkening
Kalen
Born: 968 BC
Goddess: Uni
Mother goddess of the Etruscans, later known as Juno
Weapon: Crystal-tipped spear
Special skill: Ability to apparate over distances
Immortals: The Awakening
Hunter
Born: 325 BC
Goddess: Kali
Mother Goddess of creation and destruction
Weapon: Sword that bursts into flame
Special skill: Affinity with animals
Immortals: The Gathering
Tain
Born: AD 76
Goddess: Cerridwen
Weapon: Roman Bronze Short Sword
Special Skill: Healing
Immortals: The Redeeming
Manannán mac Lir aka Mac
Born: AD 1295
Goddess:Son of Lir (Celtic God of the Sea) and Niniane (Sidhe Queen of
Annwyn)
Weapon:ElfShot
Special Skill: Illusion and Glamour
Immortals: The Crossing
Nick Blackhawk
Born: AD 1975
backGround: Descended from a forgotten branch of Iroquois
Special Skill: Dream walker and chameleon (able to assume the physical form of any living creature larger than a breadbox)
Immortals: The Haunting
Series I
Life Magic and Death Magic balance each other, but if the tide is tipped toward Death Magic,
Life Magic will drain away, leaving chaos, and then nothing.
Creatures of Life Magic--Sidhe, Selkies, Werewolves, Dragons, Witches--live in balance with
creatures of Death Magic--Vampires, Demons, and other monsters.
The world will accept vampires and demons as long as they follow the rules. But now the balance
of Magic is changing, and Death Magic creatures have decided that rules are for wimps.
The Immortals were created at the dawn of time to keep Death Magic in check and protect the
first civilizations. But seven hundred years ago, the youngest Immortal, Tain, disappeared,
and the others, Adrian, Darius, Kalen, Hunter, went their own ways.
Now the demon responsible for Tain’s disappearance is back, along with a whole lot of badness.
The Immortals must join to find Tain and stop the demon. But the bad-boy Immortal brothers have
quit the save-the-world business and want to be left alone.
It’s up to four witches, Amber, Lexi, Christine, and Leda, to find them and persuade them to
help before it’s too late.
But will the witches find four warrior heroes ready to fight, or seductive demigods who do
things their own way . . .?