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TECHNICAL BREAKDOWN
The Wii system has been designed to be "small, quiet and affordable," according to Nintendo. The machine, available at launch in glossy white, is just 8.5 inches long, 6 inches wide and less than two inches thick (the exact dimensions are 157mm x 215.4mm x 44mm.) The Big N is fond of comparing the system to the size of roughly three stacked DVDs. Wii can be placed horizontally or vertically. The console is roughly twice as powerful as a GameCube, putting it in horsepower territory beyond Xbox, but well shy of Xbox 360. Tech specs do not tell the whole story, which is probably why Nintendo itself has chosen not to provide intricate breakdowns for Wii's CPU and GPU. Bearing that in mind, here's everything we know about the console's internal makeup:729 MHz IBM PowerPC "Broadway" CPU 243 MHz ATI "Hollywood" GPU
24MBs "main" 1T-SRAM 64MBs other 1T-SRAM
512MBs internal flash memory 3MBs texture memory on GPU
Built-in 802.11b/g Wi-Fi capability One SD memory card bay
AV multi-port: S-video, composite, component Analog (left/right) audio / DPLII
Four GameCube controller ports Two GameCube Memory Pak slots
Two USB 2.0 ports Compatible with up to four wireless Wii-motes
Self-loading media drive Accepts 12cm Wii and 8cm GCN discs.
THE WII-MOTE features both an internal rumble feature and, strangely enough, an internal speaker. The rumble feature includes only one level of sensitivity, but developers can rapidly turn rumble on and off to simulate light or heavy rumbling. Meanwhile, the internal speaker is thus far only used to deliver in-game sound effects - the result, hopes Nintendo, is that gamers will feel more immersed with audio coming out of the remote. The problem with the internal speaker is that its sound output is incredibly low quality. To us, it sounds like a speaker included in a Hallmark card.Up to four Wii remotes can wirelessly connect via Bluetooth to the console at a time. The wireless signal on the Wii-mote can be detected within 10 meters of the Wii console. Nintendo uses a small sensor bar, which must be placed on or near the front of the television screen, to interact with the Wii-mote and to transfer data to the system itself.THE NUNCHUK CONTROLLER The Wii-mote is also unique because it is designed to work with attachments. A proprietary slot located at the bottom of the remote enables users to connect various attachments, the most prominent of which is the officially created nunchuk controller. This device, which is typically held in the left hand, freeing the right one for the Wii-mote, features an analog stick and two buttons: C and Z. They are located on the front side of the unit. The nunchuk controller perfectly complements the Wii-mote and is best suited for more traditional games whose mechanics require the use of the analog stick to control the main character. Perhaps by accident, Nintendo also created with the nunchuk attachment the perfect control combination for console-based first-person shooters. In Metroid Prime 3: Corruption, gamers manipulate heroine Samus Aran with the nunchuk's analog stick and aim her weapon with the Wii-mote. The configuration is not quite on par with the control accuracy of today's PC-based FPS games, but at a close second it easily outdoes the dual-analog setup commonplace in most console shooters.
WELCOME TO THE WII CHANNELS So what do you see when you turn on your Wii? The answer is Wii Channel, a browsing screen that gives you a full view of games and content accessible from your system. An example of a channel is the Disc Channel, which shows what's currently in the Wii disc drive, be it a Wii game or a GameCube title. You'll also find a photo channel, which gives you access to the pictures located on your connected SD Card, and a news channel, which uses the Internet to access the latest news updates. To purchase Virtual Console titles, you access the Wii Shopping Channel.DISC CHANNEL Go here to start up Wii and GameCube games. You simply aim the Wii-mote at the Disc Channel icon and jump directly into the action. When you're done, you pop back out into the main channel interface.PHOTO CHANNEL This channel enables you to take digital pictures stored on an SD memory card and display them on your television screens. Users also can manipulate the photos in a variety of creative ways, such as zooming or creating mosaics, puzzles or slide shows. You can use the Wii-mote to draw, add stamps, and copy and paste. You can also modify photos by brightening them, converting them to monochrome, inverting the color or changing them to stark black and white. Meanwhile, you can even add an MP3 tune to your slide shows. The Photo Channel provides a fun and easy outlet for people to edit their digital pictures. Finally, when you're all done, you can send your pictures to other Wii consoles by attaching a photo to the Wii Message Board.Wii Channel was created with the idea of "expanding the number of television channels" available to users. In all, your Wii can have a total of 48 channels. By increasing the software stored within the system, you get access to new channels, all selectable from a main selection screen.INTERNET CHANNEL Go here to access the Opera internet browser. In addition to supporting flash (making this a step up from the DS browser), the browser uses the Wii-mote to zoom in and out. The browser will normally cost money or Wii Points, but Nintendo will - at least in Japan -- make it available as a free download until June of 2007.
IF U WANT TO FIND OUT MORE INFO GO AND VISIT WWW.IGN.COM OR WWW.GAMESPOT.COM OR WWW.THEWIIRE.COM AND IF YOU WANT TO SEE MORE TRAILERS GO TO WWW.GAMETRAILERS.COM
For more on nintendo wii check out this site http://wii.ign.com/launchguide/ or for a pranck call http://redsteel.varitalk.com/
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