The Bloodshot Zombie™ profile picture

The Bloodshot Zombie™

Remove the head or destroy the brain!

About Me

MyGen Profile Generator

I'm not on myspace every damn day, so give me a fucken break!!!!

New Project!
If you would like a picture of you to be zombified,
send a message with the photo attatched
or email the picture "here" .
I will do photos of people who are on my friends list ONLY! Please, no smiles, zombies aren't funny!!! The scarier the better! Also, credit is greatly appreciated. Don't forget who did these pics. Can't wait to see your zombie pics come alive...or something like that. Have fun!

Original artwork was made by me.
Please do not use without permission. Click on the thumbnail to enlarge.
Click on the name for profile.

Kristy
Bridgette
Russell

Andi
Rami
Eve

My Interests


Name:
Junior
Birthday:
October 15
Birthplace:
Reedley, CA
Current Location:
Kingsburg, CA
Eye Color:
Bloodshot
Hair Color:
Dingy
Height:
Kinda Slouched
Right Handed:
The Left One Keeps Falling Off
My Heritage:
Zombie
The Shoes I Wore Today:
Converse All*Stars
My Weakness:
Bullets
My Fears:
Fire, Guns And Electricity
My Perfect Pizza:
Anything With Lots Of Meat
Goal I'd Would Like To Achieve This Year:
To Evolve
My Most Overused Phrase On An Instant Messenger:
Hell Yeah!
Thoughts First Waking Up:
Brains...Brains
My Best Physical Feature:
My Teeth For Tearing Into Flesh
My Bedtime:
I Don't Sleep
My Most Missed Memory:
Being Alive
Pepsi Or Coke:
Neither. Blood
MacDonalds Or Burger King:
Anywhere That I Can Get It Rare
Single Or Group Dates:
Group. Bigger Crowds
Lipton Ice Tea Or Nestea:
Lipton. I Like The Real Herb
Chocolate Or Vanilla:
Chocolate. I'm Down With The Swirl
Cappuccino Or Coffee:
Coffe. It Gives Me More Of A Buzz
Do I Smoke:
Yes. Wait, Smoke What?
Do I Swear:
Fuck Yeah I Do!
Do I Sing:
Yes. But It Sounds More Like Groans And Moans
Do I Shower Daily:
Yes. I Have To Get The Smell Of Rotten Flesh Off Me
Have I Been In Love:
Once Or Twice
Do I Want To Go To College:
Yes. The're A Lot Of People There
Do I Want To Get Married:
No. The Biggest Mistake Anyone From The Living Can Make
Do I Belive In Myself:
Yes
Do I Get Motion Sickness:
Yes. Especially After A Big Feast
Do I Think I'm Attractive:
No. But What Walking Corpse Is?
Am I A Health Freak:
No. I Eat Raw Meat
Do I Get Along With My Parents:
Yes. Until I Ate Them
Do I Like Thunderstorms:
No. But I Love Lightning
Do I Play An Instrument:
No. Unless It's A Blunt Instrument
In The Past Month Have I Drank Alcohol:
Yes. Bloody Marys
In The Past Month Have I Smoked:
Yes. Cigarettes, Right?
In The Past Month Have I Been On Drugs:
No. Unless You Count DayQuil
In The Past Month Have I Gone On A Date:
Yes. And I'm Still Paying For It
In The Past Month Have I Gone To A Mall:
Yes. In Search Of Victims..I Mean...Jeans
In The Past Month Have I Eaten A Box Of Oreos:
No. But I've Eaten Many Boxes Of Cheez-Its
In The Past Month Have I Eaten Sushi:
No. Don't Like Raw Fish
In The Past Month Have I Been On Stage:
No. But My Life Is A Stage
In The Past Month Have I Been Dumped:
No
In The Past Month Have I Gone Skinny Dipping:
No. I Might Swell And Pieces Will Start Float To The Surface
In The Past Month Have I Stolen Anything:
Yes. Disneyland Is A Great Place For Five Finger Discounts
Ever Been Drunk:
Yes. Duh!
Ever Been Called A Tease:
No. Been Called A Slut Though
Ever Been Beaten Up:
No. Shot At? Yes
Ever Shoplifted:
Yes. Years Ago
How Do I Want To Die:
Uh
What Do I Want To Be When I Grow Up:
I'm Dead. I Don't Think I Can Get Anymore Grown Up
What Country Would You Most Like To Visit:
Japan. That's The Lively Country
Best Clothing Style:
Casual
Number Of Drugs I Have Taken:
Enough
Number Of CDs I Own:
200
Number Of Piercings:
None
Number Of Tattoos:
None
Number Of Things In My Past I Regret:
None. Things Happen For A Reason
In A Boy/Girl..
Favourite Eye Color:
Blue/Brown
Favourite Hair Color:
Blonde/Brown
Short Or Long Hair:
Short
Height:
My Height Or Taller
Weight:
The Thicker The Better

What I Like Beer
Being Mean

Car Rides
The Coast
Converse All*Stars

Gummi Candi

Hanging Out With Friends
Happy Bunny

IN-N-OUT Burger

Kitties Playing Electric Guitar

Las Vegas

Making Movies And Music Videos
Mixing Music
Oranges

PhotoBucket.com
Pink Lemonade

STARBUCKS

Vacation
YouTube.com

What Really Grinds My Gears Boxes Of Cereal But No Milk
Broken Promises
Long Lines
Pending Requests
Private Profiles
Rude People
Stupid People
Typing Codes To Leave Comments

I'd like to meet:



Leave Your Comment Here:

I Luv Zombies!
View & Edit Comments Here!

Scroll down for more ghoulish treats.

Zombie March 2006

Worst Case Scenario! That's an understatement.

One word, "Whoa!"

Never start doing drugs! It's a great...err...bad habit.

I would so die again to see this version.

Never get caught in this situation. I might not be as kind.

Click on picture to play in a new window.
Resize the game just adjust the window.
By request I put the codes of the games in the boxes below them. Just copy and paste where you'd like them
to show up on your myspace. Enjoy!

The Bubble Lady
Skeleton Park
Sodoku

Castle Cat 3
Incriminati
Cyber Slots

Swap Job
Squares
Bowling Flash

Bubbles
De-Animator
Fish Tales

Amoeba
Click Here Sobics
Teris

Click on each thumbnail to enlarge.
Scroll down for more pics.

ZOMBIE ATTRIBUTES
1. Physical Abilities:
Too often, the undead have been said to possess superhuman powers: unusual strength, lighting speed, telepathy, etc. Stories range from zombie flying through the air to their scaling vertical surfaces like spiders. While these traits might make for fascinating drama, the individual ghoul is far from a magical, omnipotent demon. Never forget that the body of the undead, is, for all practical purposes, human. What changes do occur are in the way this new, reanimated body is used by the now-infected brain. There is no way a zombie could fly unless the human it used to be could fly. The same goes for projecting force fields, teleportation, moving through solid objects, transforming into a wolf, breathing fire, or a variety of other mystical talents attributed to the walking dead. Imagine the human body as a tool kit. The somnambuli brain has those tools, and only those tools, at its disposal. It cannot create new ones out of thing air. It can, as you will, see, use these tools in unconventional combinations, or push their durability beyond normal human limits.
A. Sight:
The eyes of a zombie are no different than those of a normal human. While still capable (given their rate of decomposition) of transmitting visual signals to the brain, how the brain interprets these signals is another matter. Studies are inconclusive regarding the undeads visual abilities. They can spot prey at distances comparable to a human, but whether they can distinguish a human from one of their own is still up for debate. One theory suggests that the movements made by humans, which are quicker and smoother than those of the undead, is what causes them to stand out to the zombie eye. Experiments have been done in which humans have attempted to confuse approaching ghouls by mimicking their motions and adopting a shambling, awkward limp. To date, none of these attempts have succeeded. It has been suggested that zombies possess night vision, a fact that explains their skill at nocturnal hunting. This theory has been debunked by the fact that all zombies are expert night feeders, even those without eyes.
B. Sound:
There is no question that zombies have excellent hearing. Not only can they detect sound--they can determine its direction. The basic range appears to be the same as that for humans. Experiments with extreme high and low frequencies have yielded negative results. Tests have also shown that zombies are attracted by any sound, not just those made by living creatures. It has been recorded that ghouls will notice sounds ignored by living humans. The most likely, if unproven, explanation is that zombies depend on all their senses equally. Humans are sight-oriented from birth, depending on other senses only if the primary one is lost. Perhaps this is not a handicap shared by the walking dead. If so, it would explain their ability to hunt, fight, and feed in total darkness.
C. Smell:
Unlike with sound, the undead have a more acute sense of smell. In both combat situations and laboratory tests, they have been able to distinguish the smell of living prey above all others. In many cases, and given ideal wind conditions, zombies have been known to smell fresh corpses from a distance of more than a mile. Again, this does not mean that ghouls have a greater sense of smell than humans, simply that they rely on it more. It is not know exactly what particular secretion signals the presence of prey: sweat, pheromones, blood, etc. In the past, people seeking to move undetected through infested area have attempted or mask their human scent with perfumes, deodorants, or other strong-smelling chemicals. None were successful. Experiments are now under way to synthesize the smells of living creatures as a decoy or even repellent to the walking dead. A successful product is still years away.
D. Taste:
Little is known about the altered taste buds of the walking dead. Zombies do have the ability to tell human flesh apart from those of animals, and they prefer the former. Ghouls also have a remarkable ability to reject carrion in favor or freshly killed meat. A human body that has been dead longer than twelve to eighteen hours will be rejected as food. The same goes for cadavers that have been embalmed or otherwise preserve. Whether this has anything to do with taste is not yet certain. It may have to do with smell or, perhaps, another instance that has not been discovered. As to exactly why human flesh is preferable, science has yet to find an answer to this confounding, frustrating, terrifying question.
E. Touch:
Zombies have, literally, no physical sensations. All nerve receptors throughout the body remain dead after reanimation. This is truly their greatest and most terrifying advantage over the living. We, as humans, have the ability to experience physical pain as a signal of bodily damage. Our brain classifies such sensations, matches them to the experience that instigated them, and then files the information away for use a warning against future harm. It is this gift of physiology and instinct that has allowed us to survive as a species. It is why we value virtues such as courage, which inspires people to perform actions despite warnings of danger. The inability to recognize and avoid pain is what makes the walking dead so formidable. Wounds will not be noticed and, therefore, will not deter an attack. Even if a zombies body is severely damaged, it will continue to attack until nothing remains.
F. Sixth Sense:
Historical research, coupled with laboratory and field observation, have shown that the walking dead have been known to attack even when all their sensory organs have been damaged or completely decomposed. Does this mean that zombies possess a sixth sense? Perhaps. Living humans use less than 5 percent of their brain capacity. It is possible that the virus can stimulate another sensory ability that has been forgotten by evolution. This theory is one of the most hotly debated in the war against the undead. So far, no scientific evidence has been found to support either side.

OUTBREAKS:
Although each zombie attack is different, given the number, terrain, reaction of the general populace, etc., its level of intensity can be measured in four distance classes.
Class 1:
This is a low-level outbreak, usually in a Third World country or First World rural area. The number of zombies in this class of outbreak ranges between one on twenty. Total human casualties (including those infected) range from one to fifty. The total duration, from the first case to the last (known), will range between twenty-four hours and fourteen days. The infested area will be small, no larger than a twenty-mile radius. In many cases, natural boundaries will determine its limits. Response will be light, either exclusively civilian or with some additional heal from local law enforcement. Media coverage will be light, if present at all If there is media coverage, look for common stories like homicides or accidents. This is the most common type of outbreak and also the easiest to go unnoticed.
Class 2:
Urban or densely populated rural areas are included in this level of outbreak. Total zombies will range between twenty and one hundred. Total human casualties may reach as high as several hundred. The duration of a Class 2 attack my not last no longer and a Class 1 outbreak. In some cases, the larger number of zombies will spark a more immediate response. A rural, sparsely populated outbreak may extend to a hundre0mile radius, while an urban outbreak my encompass only several blocks. Suppression will almost certainly be highly organized. Bands of civilians will be replaces by local, state, even federal law enforcement. Look for an additional, if low-level, military response, the National Guard in the United Stares or its equivalent abroad. Most often, so as to ease panic, these units will take a more noncombatant ole, providing medical assistance, crowd control, and logistical support. Class 2 outbreaks almost always attract the press. Unless the attack occurs in a truly isolated area of the world, or one where the media is strictly controlled, the story will be reported. This does not mean, however, that it will be reported accurately.
Class 3:
A true crisis. Class 3 outbreaks, more than any other, demonstrate the clear threat posed by the living dead. Zombies will number in the thousands, encompassing an area of several hundred miles. The duration of the attack and a possible lengthy mop-up process could last as long as several months. There will be no chance for a press blackout or cover-up. Even without media attention, the sheer magnitude of the attack will leave too many eyewitnesses. This is a full-blown battle, with law enforcement replaced by units of the regular military. A state of emergency will be declared for the infested zone, as will as the neighboring areas. Expect martial law, restricted travel, rationed supplies, federalized services, and strictly monitored communication. All these measures, however, will take time to implement. The initial phase will be one of chaos as those in power come to grips with the crisis. Riots, looting, and widespread panic will add to their difficulties, further delaying an effective response. While this is happening, those living within the infested area will be at the mercy of the undead. Isolated, abandoned, and surrounded by ghouls, they will have only themselves to depend on.

SOLANUM: THE VIRUS
Solanum works by traveling through the bloodstream, from the initial point of entry to the brain. Through means not yet fully understood, the virus uses the cells of the frontal love for replication, destroying them in the process. During this period, all bodily functions cease. By stopping the heart, the infected subject is rendered dead. The brain, however, remains alive but dormant, while the virus mutates its cells into a completely new organ. The most critical trait of this new organ is its independence from oxygen. By removing the need for this all-important resource, the undead brain can utilize but is in not way dependent upon the complex support mechanism of the human body. Once mutation is complete, the new organ reanimates the body into a form that bears little resemblance (physiologically speaking) to the original corpse. Some bodily functions remain constant, others operate in a modified capacity, and the remainder shut down completely. This new organism is a zombie, a member of the living dead.
1. Source:
Unfortunately, extensive research has yet to find an isolated example of Solanum in nature. Water, air, and soil in all ecosystems, from all parts of the world, have turned up negative, as have their accompanying flora and fauna. At the time of this writing, the search continues.
2. Symptoms:
The timetable below outlines the process of an infected human (give or take several hours, depending on the individual).
Hour 5: Fever (99-103 degrees), chills, slight, dementia, vomiting, acute pain the joints.
Hour 8: Numbing of extremities and infected area, increased fever (103-106 degrees), increased dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body, overall numbness, slowed heart rate.
Hour 16: Coma
Hour 20: Hear stoppage. Zero brain activity.
Hour 23: Reanimation.
3. Transference:
Solanum is 100 percent communicable and 100 percent fatal. Fortunately for the human race, the virus is neither waterborne nor airborne. Humans have never been known to contract the virus from the elements in nature. Infection can occur only through direct fluidic contact. A zombie bite, although by far the most recognizable means of transference, is by no means the only one. Humans have been infected by brushing their open wounds against those of a zombie or by being splatter by its remains after an explosion. Ingestion of infected flesh (provided the person has no open mouth sores) results in not infection but, rather, permanent death. Infected flesh has proven to be highly toxic. No information-historical, experimental, or otherwise-has surfaced regarding the results of sexual relations with an undead specimen, but as previously noted, the nature of Solanum suggests a high danger of infections. Warning against such an act would be useless, as the only people deranged enough to try would be equally unconcerned for their own safety. Many have argued that, given the congealed nature of undead bodily fluids, the chances of infection from a non-bite contact should be low. However, it must be remember that even on organism is enough to begin the cycle.
4. Cross-Species Infection:
Solanum is fatal to all living creatures, regardless of size, species, or ecosystem. Reanimation, however, takes place only in humans. Studies have shown that Solanum infection a non-human brain will die within hours of the death of its host, making the carcass sage to handle. Infected animals expire before the virus can replicate throughout their bodies. Infection from insect bites such as mosquitoes can also be discounted. Experiments have proven that all parasitic insects can sense and will reject an infected host 100 percent of the time.
5. Treatment:
Once a human is infected, little can be done to save him or her. Because Solanum is a virus and not a bacteria, antibiotics have no effect. Immunization, the only way to combat a virus, is equally useless, as even the most minute dosage will lead to a full-blown infection. Genetic research in under way. Goals range from stronger human antibodies to resistant cell structure to a counter-virus designed to identify and destroy Solanum. This and other, more radical treatments are still in the earliest stages, with no foreseeable sucess in the near future. Battlefield experiences have led to the immediate servering of the infected limb (provided this is the location of the bite), but such treatments are dubious at best, with less than a 10 percent success rate. Chances are, the infected human was doomed from the moment the virus entered his or her system. Should the infected human choose suicide, he should remember that the brain must be eliminated first. Cases have been recorded in which recently infected subjects, deceased by means other than the virus, will nonetheless reanimate. Such cases usually occur when the subject expires after the fifth hour infection. Regardless, any person killed after being bitten or otherwise infected by the undead should be immediately disposed of.
6. Reanimating the Already Deceased:
It has been suggested that fresh human corpses could reanimate if Solanum were introduced after their death. This is a fallacy. Zombies ignore necrotic flesh and therefore could not transfer the virus. Experiments conducted during and after World War II have proven hat injecting Solanum into a cadaver would be futile because a stagnant bloodstream could not transport the virus to the brain. Injection directly into a dead brain would be equally useless, as the expired cells could not respond to the virus. Solanum does not create life - it alters it.

Music:

NUM.
4 Strings
A
Alice Deejay
Aqua
The Aquabats
The Arcade Fire
Audioslave

B
Beck
Bjork

The Breeders
BT
C
The Chemical Brothers
The Cranberries
D
Dance Dance Revolution
Daniel Bedingfield
Daft Punk

Depeche Mode
Dirty Vegas
DJ Encore
E
Enigma
Erasure
Evanescense
F
Fatboy Slim
Fiona Apple
Fragma
Franz Ferdinand
G
Garbage

Green Day

Gwen Stefani

I
Interpol
J
Jack Johnson
Jem
Jet
Journey
Junior Senior
K
The Killers

Kylie Minogue
M
Madonna

Moby
Maroon 5
The Mars Volta

Modest Mouse
Muse

My Chemical Romance

N
New Order
NIN
Nirvana

NOFX
No Doubt
O
The Offspring

P
The Prodigy
The Postal Service
R
Radiohead
S
She Wants Revenge

Smashing Pumpkins
Snow Patrol
The Strokes

System Of A Down

T
Tori Amos
V
Velet Revolver
W
Wolfmother

Y
The Yeah Yeah Yeahs

Z
Zero 7

Movies:

A
Aeon Flux
Alone In The Dark
Amazon Women On the Moon
American Beauty
American Pie Trilogy
American Pop
The Amityville Horror
Anchorman
Animatrix
April Fools Day
Army Of Darkness
Austin Powers Trilogy
B
Batman Trilogies
Big Momma's House 1 &2
Big Top Pee-Wee
The Blair Witch Project
Beyond Re-Animator
The Bogus Witch Project
Boogeyman
The Brain That Wouldn't Die
The Bride Of Chucky
The Bride Of Re-Animator
The Butterfly Effect
C
Cabin Boy
The Cat In The Hat
The Cat Returns
Catwoman
Charlie And The Chocolate Factory
Chicken Little
Childsplay Trilogy
A Christmas Story
Christmas Vaction
Cloak & Dager
Club Dread
Coolworld
The Corpse Bride
Crash
Creepshow
D
Dawn Of The Dead
Day Of The Dead
Day Of The Dead 2: Contagium
The Day After Tomorrow
Dead Alive
Dead And Breakfast
The Devil's Rejects
Dogma
DOOM
Drop Dead Gorgeous
E
Earth Girls Are Easy
Edward Scissorhands
Eight Crazy Nights
Eight Legged Freaks
Elvira Mistress Of The Dark
The Evil Dead 1 & 2
The Exorcist
F
Fantastic Four
Finding Nemo
The 40 Yr. Old Virgin
Feast
The Fog
Frailty
Freaky Friday
Freddy Vs. Jason
Friday Trilogy
Friday The 13th Series
Fun With Dick And Jane
G
Gothika
Grease 1 & 2
Gremlins 1 & 2
The Grudge
H
Halfbaked
Halloween 1 & 2
Halloween H20
Harold And Kumar Go To White Castle
Harry Potter
The Hitchhikers Guide To The Galaxy
High Tension
Home Alone Trilogy
House Of The Dead
The Hulk
I
I ♥ Hukabees
Interstella 5555 The 5tory Of The 5ecret 5tar 5ystem
Invaders From Mars
J
Jackie Brown
Jarhead
Jason X
Jay And Silent Bob Strikes Back
Ju-On: The Grudge
K
Kill Bill Vol. 1 & 2
Kung Fu Hustle
Kung Pow Enter the Fist
L
Labyrinth
Land Of The Dead
The Last Broadcast
The Last Unicorn
Legend
M
Mallrats
Mean Girls
Mortal Kombat 1 & 2
My Date With Drew
My Neighbor Totoro
N
Nanny McPhee
Napoleon Dynamite
The Nightmare Before Christmas
A Nightmare On Elm Street Series
Night Of The Living Dead
Not Another Teen Movie
P
The Phantom Of The Opera
Project A-KO
Project A-KO Love And Robots
Project A-KO Uncivil Wars
Psycho
Pulp Fiction
R
Reality Bites
Rent
Reservior Dogs
Resident Evil
Resident Evil: Apocolapse
The Return Of The Living Dead Trilogy
The Ring 1 & 2
Ringu Trilogy
Robot Carnival
The Rocky Horror Picture Show
S
Saw
The Seed Of Chucky
Scary Movie Trilogy
Scooby Doo
Scooby Doo 2: Monsters Unleashed
Scream Trilogy
The Secret Of Nihm
Shaun Of The Dead
Shrek 1 & 2
Sin City
Signs
The Sixth Sense
The Skeleton Key
Slither
Spiderman 1 & 2
Spirited Away
Star Wars Series
SkyCaptain And The World Of Tomorrow
Starsky & Hutch
The St. Francisville Experiment
Strangeland
T
The Texas Chainsaw Massacre
The Texas Chainsay Massacre: The Beginning
13 Ghosts
To Wong Foo Thanks For Everyting Julie Newmar
Top Secret
Transformers The Movie
U
UHF
Unbreakable
The Undead
Underworld
Underworld: Evolution
V
V for Vendetta
Van Wilder
Vegas Vacation
The Village
Virus
W
Waiting
When A Stranger Calls
Wrong Turn
X
Xanadu
X-MEN 1 & 2
Z
Zombie 3
Zombie 4: After Death

Television:

NUM.
The 10th Kingdom
A
AAAHH! Real Monsters
Absolutely Fabulous
Alvin and the Chipmunks
Amazing Race
American Inventor
C
Care Bears
Chappelle's Show
Chip and Dale's Rescue Rangers
D
Danger Mouse
Deal Or No Deal
Donkey Kong Jr
Dungeons and Dragons
E
Eeire Indiana
Everyone Loves Raymond
F
The Family Guy
French and Saunders
Friends
Fonz and the Happy Days Gang
G
Galaxy High
Get Along Gang
Gobots
Gummi Bears
H
He-Man and the Masters of the Universe
Heroes
I
In Living Color
J
Jem
K
Kidd Video
L
Law and Order Special Victums Unit
Lost
M
Mama's Family
Muppet Babies
O
The Osbournes
P
Pac Man
Punky Brewster
R
Roseanne
S
Seinfeld
Shirt Tales
The Simpsons
Smurfs
South Park
Spiderman & His Amazing Friends
Spongebob Squarepants
Strawberry Shortcake
T
Thundercats
Y
You Can't Do That On Television
V
Voltron
W
Wuzzles
Video Games B
Big Brain Acadamy [Nintendo DS]
Brain Age [Nintendo DS]
Bust-A-Groove [PSone]
Bust-A-Move [PSone]
C
Clock Tower [PSone]
Crazy Taxi [DC]
D
Dance Dance Revolution [PSone]
DDR 2nd Mix [DC]
DDR Club Version [DC]
DDR Konamix [PSone]
DDR Max [PS2]
DDR Max 2 [PS2]
DDR Extreme [PS2]
DDR Extreme 2 [PS2]
DDR Supernova [PS2]
Dino Crisis [DC]
G
Grand Theft Auto III [PS2]
Grand Theft Auto Vice City [PS2]
Guitar Heroe [PS2]
E
eye toy: Groove [PS2]
F
Family Guy Video Game [PS2]
Fatal Frame [PS2]
Fatal Frame: Crimson Butterfly [PS2]
Final Fantasy 7
Final Fantasy X
Final Fantasy X-2 (PS2)
I
Incredible Crisis [PSone]
J
Jet Grind Radio [DC]
K
Karaoke Revolution [PS2]
Karaoke Revolution 2 [PS2]
Katamari Damacy [PS2]
Kingdom Hearts [PS2]
Kingdom Hearts II [PS2]
L
The Legend Of Zelda [NES]
Lego: Star Wars [PS2]
Looney Tunes: Space Race [DC]
M
Marvel vs. Capcom 2 [DC]
Monopoly [PSone]
MTV Music Generator [PSone]
P
Parrapa The Rapper 2 [PS2]
R
REZ [PS2]
S
Samba De Amigo [DC]
Sega SmashPack Vol. 1 [DC]
Shadow Of The Colossus [PS2]
Shenmue [DC]
Spin Jam [PSone]
Starfighter Sanvein [PSone]
The Sims Bustin' Out [PS2]
Sonic Adventure [DC]
South Park: Chef's Luv Shack [DC]
Space Channel 5 [PS2]
Space Channel 5: 2 [PS2]
New Super Mario Bros. [Nintendo DS]
Sydney 2000 [DC]
T
The Typing Of The Dead [DC]
U
UnJammer Lammy [PSone]
W
Wario Ware Inc. [GBA]
Who Wants To Beat Up A Millionare [DC]
Y
You Don't Know Jack [PSone]
Z
Zoo Keeper [Nintendo DS]

Books:

B
The Book Of The Law
C
The Cell
N
Necronomicon
S
A Series Of Unfortunate Events
Shaun Of The Dead [comic adaption]
W
The Walking Dead [comic adaption]
Z
The Zombie Survival Handbook

Heroes:

My family and friends are my heroes. The're there for me when I'm sad or down. They lift my spirits and praise my talents. They are the only ones that mean more than the world to me. Without them, I'd be lost. Hmm, maybe thats not such a bad thing.