Street Fighter II profile picture

Street Fighter II

Attack me if you dare, I will crush you.

About Me

Manufacturer: Capcom Year: 1991 Class: Wide Release Genre: Fighting Type: VideogameMonitor:Orientation: Horizontal Type: Raster: Standard Resolution CRT: Color Conversion Class: Capcom CPS - JAMMA Number of Simultaneous Players: 2 Maximum number of Players: 2 Gameplay: Competitive Control Panel Layout: Multiple Player Controls: Joystick: 8-way Buttons: 6
There were only three official Capcom versions of Street Fighter II - The World Warrior, at least until the switch to the CPS2 system was made. The first was Street Fighter II - The World Warrior, more commonly refered to as "Street Fighter II."
The second was Street Fighter II - Champion Edition and just about any operator from that era probably remembers the nightmare that this release caused. Capcom originally made "Champion Edition" available only in dedicated form. They said that only a limited number of these dedicated units would be manufactured, and the game would never be produced in kit form. After everyone who could afford the machines had invested in the expensive dedicated units, Capcom began producing the game in kit form, claiming that they never knew how much demand there would be for the game.
After "Champion Edition" began to slack off in earnings, all the grey market enhancements began to appear. Many of these went by names like "Turbo", "Hyper", and "Super". Including the "Rainbow Edition" and "Accelerator T1". In early 1993, Capcom sued these manufacturers for copyright infringement and thus put an end to the development and distribution of these unauthorized enhancement kits. Capcom then released Turbo Street Fighter II Champion Edition - Hyper Fighting, as the "official" "Champion Edition" upgrade. This, just like the grey market kits, was a simple ROM upgrade to the "Champion Edition" board.
Later on, Capcom developed the CPS2 (A/B) system that featured Super Street Fighter II - The New Challengers and its sequel Super Street Fighter II Turbo, the final "Street Fighter II" game.
The names of three of the four bosses were switched from the original Japanese versions because of the fear of a lawsuit by Mike Tyson (the boxer's name was originally Mike Bison). The following is a comparison of the changes between the Japanese and English versions:
Japanese English
Mike Bison Balrog
Balrog Fabio la Cerda Vega
Vega Major Bison
Other name changes includes:
Japanese English
Nash Charlie (Guile's Dead Friend)
Julia Jane (Guile's Wife)
Kris Amy (Guile's Daughter)
On a related note, Street Fighter II - Champion Edition is known in Japan as Street Fighter II' (as in "Street Fighter II Dash") and Super Street Fighter II Turbo is called Super Street Fighter II X - The Grand Master's Challenge. Super Street Fighter II Turbo's end boss, "Akuma", is known as "Gouki" in Japan.
This game was designed by Yoshiki Okamoto. Okamoto designed two games while at Konami: Time Pilot and Gyruss. He later went to Capcom where he also designed 1942, 1943 The Battle Of Midway, and Final Fight.

My Interests

Cheats, Tricks and Bugs The following are some of the infamous bugs of the game. Be careful not to let the time run out with these because you will have to turn off the game to release the glitch: Guile's Pose/Statue: Stand next to your opponent, then charge back. When you get far enough, press roundhouse to do the flip kick, then while the kick's hitting your opponent, press toward+fierce. The flip kick mentioned being the upside-down kick or inverted kick with roundhouse stand next to your opponent and pulling back and throw a sonic boom with any punch to make it work. To admire this one fully do it against Zangief as he will not attack you during the freeze (probably the easiest to do). Shutdown: Same as Handcuffs, but do a fierce throw, or slide (with button hand) down fierce and roundhouse and up with the joystick hand. Make sure that you are close enough to throw the opponent or it will not work. Dhalsim's Invisiblity: D,DT,T, then Forward Kick and Fierce Punch in one smooth motion. Try the Dragon Punch motion as well although this only looks cool for a second because you can not attack or defend while being invisible so enjoy quickly. Guile's Handcuffs: Charge Down-Back, then pull Back+Strong, then in mid-throw press Up+Roundhouse. Another way to do this one is to perform Guile's 'slice' or flip kick and in the same motion slide your fingers down strong and forward to end with the joystick hand up and the button hand down. To get out of the 'Handcuffs' throw a sonic boom with strong and roundhouse (this takes some, well a lot, of practice). Note: Blanka looks the coolest during this move and if the quick uppercut with strong comes out (most often with Zangief) you are too close and will not be able to get out. Handcuff Release: To release an opponent from the handcuffs it takes a bit more timing than putting him/her into them. To release the opponent charge back as if you are going to do a Sonic Boom attack, then begin a half circle towards the opponent(like Dhalsims Yoga-flame). You must begin the half circle motion kinda of quickly, then when the half circle motion reach the down position slow a little. Now, as you rotate the controls between down and down-forward, press the forward(medium) kick button, and as the rotation reaches the forward position press the medium punch. Guile will throw the victim free. When you perform the handcuffs you are interrupting a flip kick with a throw, when you release the person you are interrupting a sonice boom, to a regular kick, and then finally with a throw. This takes a little work to master, but you can release the person. Guile's Four Hit Combo: To put any character into or back into stars. Jump press fierce to slap in the air then fierce to uppercut and again quickly to throw the sonic boom and tap fierce while the sonic boom hits and holding away from the opponent to backhand for four hits and instant stars.

I'd like to meet:

good fighters

Music:

Sound: Amplified Stereo (two channel)

Movies:

fighting movies.

Books:

Description The fighting game that revolutionized video games throughout the '90s. Choose one of eight warriors, each with his/her own strengths and weaknesses, and attempt to defeat the other fighters to become the world champion. Battle against computer-controlled opponents or another player. Cabinet Information The side art shows Ryu in front of a black background. The candy cabinet can convert to any of the other Street Fighter games.

My Blog

Where's all my homies?

I just got out of a 3 year relationship with Ms. Pacman.  That was my first encounter with an older woman. I caught her playing with Bust-a-Move's joystick.  I played it cool.  I don't ...
Posted by Street Fighter II on Fri, 09 Feb 2007 11:28:00 PST