Frank profile picture

Frank

Intellectual Elitism in the 21st Century

About Me


Summer '07 BABY!!!

What I do.

.. .. ..>
.. .. ..>
GEMINI NICE. LOVE IS ONE OF A KIND. GREAT LISTENERS
VERY GOOD IN BED. LOVER NOT A FIGHTER BUT
STILL PUNCH YOUR LIGHTS OUT. TRUSTWORTHY


F Flirtatious
R Radiant
A Accurate
N New
K Kinky

How to make a Frank
Ingredients:
5 parts pride
5 parts silliness
3 parts instinct
Method:
Stir together in a glass tumbler with a salted rim. Serve with a slice of wisdom and a pinch of salt. Yum!
Username:

.."http://www.youtube.com/v/v9T51UsuaPU">
http://plaza.ufl.edu/fmonzon/

Free MySpace Comments - Wix.com

My Interests


..

Music:

.. width="425" height="350">.. .. ..>

Movies:

reactable: basic demo #1



The reactable, is a multi-user electronic music instrument with a tabletop tangible user interface. Several simultaneous performers share complete control over the instrument by moving physical objects on a luminous table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow-controlled programming language.This instrument is being developed by a team of digital luthiers (Sergi Jordà, Martin Kaltenbrunner, Günter Geiger and Marcos Alonso), at the Music Technology Group within the Universitat Pompeu Fabra in Barcelona, Spain.More information: http://mtg.upf.edu/reactabletags: reactable reac table music musical instrument modular synth synthesizer interactive tangible interface computer vision

Television:


..The L Word..

Books:



My Blog

The Uncanny never ceases to A MAZE.

Last blog, WOO HOO!  Okay so last I left my little journal of journeys I had just gotten this cool roadster vehicle.  Let me tell you, it is quite frustrating to drive this thing.  It s...
Posted by Frank on Tue, 06 Dec 2005 11:00:00 PST

MOO relations to Half-life 2

Okay, two entries left to write but oh how little left to say.  So, in this last episode of playing Half-life 2 I get a new vehicle.  But let me start at the beginning.  I keep walking ...
Posted by Frank on Mon, 05 Dec 2005 10:58:00 PST

Light at the end of the tunnel.

I recently got back into playing half-life 2.  I have to finish up a total of ten web-logs by next week.  So I last left the game being stuck above a chamber crawling with the little four-le...
Posted by Frank on Thu, 01 Dec 2005 05:27:00 PST

An Abyss

I am going to take a little side-step from the main aspects of the Half-life 2 to talk about one of the strange phenomenon that happen throughout games where at one strange moment you can find your ch...
Posted by Frank on Mon, 21 Nov 2005 09:37:00 PST

The Uncanny

Half-life 2 is definitely a game that can be classified with uncanny characteristics.  Almost every aspect of the game is uncanny.  For instance, the zombies that attack me throughout the ga...
Posted by Frank on Sun, 13 Nov 2005 05:37:00 PST

Half-life 2

So as I progress through Half-life 2 the stakes are getting higher and the difficulty is getting higher also.  I have managed to find a man who lives in a town with the zombies who have creatures...
Posted by Frank on Thu, 13 Oct 2005 09:12:00 PST

Labyrinth galore

Half-life 2 is definitely a labyrinth style game.  There is only one direction of travel with distinct puzzles along the way.  Another similar characteristic to labyrinths is that it has dea...
Posted by Frank on Sun, 09 Oct 2005 03:52:00 PST

Intertextualism

Intertextualism definitely plays a part in Half-life 2.  Lets start by saying this game is a sequel to Half-life.  There are characters, including the main character that I get to play, that...
Posted by Frank on Sat, 08 Oct 2005 11:13:00 PST

Run Lola Run

Half-life 2 has the uncanny resemblance to Run Lola Run.  You start the game not knowing much about where you are and what your purpose is and before you know it you are running from the authorit...
Posted by Frank on Fri, 07 Oct 2005 12:25:00 PST

Half-Life 2

This blog is for an assignment in my class, Writing Through Media, which will be kept for a record of adventures during a particular game of my choice. I chose to play the game Half-Life 2 by Sierra ...
Posted by Frank on Fri, 09 Sep 2005 02:09:00 PST