A nomadic intellectual, dark culture denizen, video game programmer/slave (thank you sir, may I have another 14-hour day pitifully rewarded with greasy German Chinese food.)
By day (hell, a lot of nights too) I write code for games, specialising in math-heavy stuff like physics, animation, collision, rendering, also low-level optimisation/tweaking, high-level class architecture. My goal is to increase the level of player-object interactivity in games by making everything, to put it technically, "all dynamic and stuff".
My favorite game I ever worked on is Clive Barker's Undying from 2001, which people still tell me is an amazing game that unfortunately never sold that well. I was able to write some fun code for that (while still functioning as lead programmer ). The entire team behind it were great, particularly art and sound design, and it was my favorite kind of game: an action-heavy first-person shooter set in a macabre horror environment, with fantastic creatures, realms, and effects. Screw military shooters, why would I want to play a game containing people and locations I can see on the frickin news? Plus, I got to meet Clive Barker at his house :)
I spend a lot of time dancing, drinking, and making fun of other people and myself at various goth/industrial clubs in whatever city I'm currently living in. Currently, this would be Frankfurt, and after a year and a half year, I've developed quite a few regular haunts, which somehow stay fresh due to ever-changing people, moods, and situations. I'm also taking advantage of Germany's world goth culture leadership by visiting a few of the summer (haha) music festivals.
In other free time, quantities of which vary wildly, I attempt to consume/critique volumes of science fiction and horror writing, scientific or philosophical texts, bizarre spindly art, evil music of both the swirly and stompy sort. But I also enjoy/require ingestion of pop culture staples such as Family Guy, Aqua Teens, and Powerpuff Girls.