I'm a music producer/designer/creative something located in Linköping, Sweden. I like to think in terms of emotions, sounds and stories rather than genres and use many different tools and techniques to make my music - acoustic instruments (all kinds of guitars, mandolin, etc), electronics, samples and anything else I can get my hands on that makes a noise. I want my music to be about imagination and subtle storytelling rather than predefined genres or functions and I like to combine the traditional with the experimental, e.g. acoustic guitar arrangements juxtaposed against gritty electronic noises or beats. Apart from my personal music projects I produce for film, tv, computer games and theater.
Notes on the above tracks:
Woodland I.C.U. - Work in progress...
A Clockwork Morning - Work in progress...
Pipeline Mk II - Music for a racing game set in space. An experiment with interactive game music, different layers would fade in and out depending on the speed of your vessel. It would start off with the more ambient, atmospheric sounds, then the bass and drums would join in, and when you really picked up speed you'd get the electric guitars etc on top of that.
Dust 2 Dust (New Dier Mines) - Some creepy background music for a game demo.
------------------------------------------------------------
---------------------------
I've designed the artwork for the first proper CD from composer Olof Näslund. Do yourself a favour and check out this great release. :)