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Shigeru Miyamoto

I am here for Networking

About Me

I was born and raised in Sanobe, a town in the reigon of Kyoto, Japan. As a young boy, I loved to draw, paint pictures, and explore the landscape surrounding my home. During my childhood, I was always fascinated with my constant discoveries of hidden caves, lakes, and other natural features that would influence my later work in life.I was 24 when I first started looking for a job. I first met Yamauchi, who, after meeting me, asked me to return with ideas for toys. I did just that, returning with a bag full of goodies and a portfolio that landed me a position as Nintendo's first staff artist. That was fortunate, considering that Nintendo didn't actually need one at the time.It wasn't until 1980 that Hiroshi Yamauchi brought me into his office to announce that he wanted a videogame made. He was curious to find what I knew of these unique new things. I loved them in college a few years back, so I explained to Yamauchi that I would love the opportunity to work on such a project. After certain licenses fell through, the game concept I developed for Yamauchi became known as Donkey Kong (The first game I ever created)Donkey Kong marked the birth of Mario (who at the time didn't have a name,) and became the launching pad for Nintendo's radical success in the videogames. Arcade games were just the beginning for me, I soon went on to use my imagination and art skills to improve videogames in the home, with Super Mario Bros. The Legend of Zelda soon followed, and game playing would never be the same in Japan, or throughout the world.

My Interests

I'd like to meet:

George Lucas, Matt Groening, Takashi Shimura, Toshirô Mifune, Daisuke Katô

My Blog

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