"making music ... free from sorrows ... that would be something, wouldn't it."
about 8 years ago we recognised what always blocked us, our creativity and motivation and our personal musical development: desperate attempts to imitate professional work really provoked failure and tore holes into our creative and financial resources.
at the start of 2000 we formed under the project name "fameset network". our target and result was a team where everybody could bring in his own talents in order to develop our common goals. in 2004 we started "musiqus.org" as part of the fameset project, to disentangle ourselves from the financial constraints that the music business always suggests and to get a direct link to the fans.
music can be sold. and music gets buyers. who'd like to query these market truths? nobody. and it also wasn't (and isn't) our goal to carp at the music business itself or its formats. on the contrary: to hold a real record in one's hand, that's the thing. but our care was (and is) about all the results of hard work which might never find the ears of the potential fans, just because of widely accepted mechanisms of market.
"how much 'music' do we listen to for the sake of listening and what good music remains unheard because it does not reach us?" ...
it may sound childish and a bit self-important if underdogs ask this question. but one should consider the underlying idea: how much music stays unknown, just because it does not find any promotion, producers, investors?
within a few years the website developed towards a haunted website. the download counts raised continously and the first demo tapes and cds hit our mailboxes. in late summer 2005 we decided to switch all of our activities over to the label "musiqus.org".
musiqus' core task is to support the work of our artists. we mainly do this via our (german-speaking) website, social networking portals and with sharing and raising numbers of contacts. beyond that we produce, mix and master our releases ourselves, design the cover artworks and artist websites.
in 2006 and 2007 we unfortunately received a few severe blows but 2008 has just begun and we stride forward: the team was changed, the website was redesigned and there will be many many releases this year. hey, if this does not sound promising...?
these freely downloadable releases are available up to now (in chronical order):
2008