Righteous bastard learning not to be so high strung and expect to much of people. Other than that I try enjoy the company of most people except the following: The lazy, stupid, moronic, retarded (not the helmet bridge but people with a mind that don't use it), ignorant, the illerate(only because someone has too) the indecisive, the undecisive, the incompetent, the handicapped, the blind, the wheelchair bound, the deaf, the deaf and blind, the deaf, dumb and blind, people, cats, dogs, zebras, piranhas, giraffes, elephants, anacondas, birds, mammals, repitialians, fish and any other species that I didn't mention (up to and including marsupials tricky s.o.b.s. with their pouches and eggs and all) and that does including the human species homo sapien, and all races, colors, creeds, ethinicies, minorities, sexs, men, women, children and any of you tricky vester types, thats right I have my eye on you (someone has to), religon, beliefs, governments, countries, air, earth, wind, and fire(including by not limited to the music group and the forces of nature), vampires, zombies, mummies, liches and all other forms of the walking dead and undead, werewolfs, werebears, weretigers, werejaguars (you and your jade weakness... pussies) and all other lycanthropes (up to and including weresharks), wizards, withces, warlocks, and mages (up to and including sorcerers, eldirtch knights, arcane tricksters, arcane archers, and everything and one else arcane...stupid arcanist) plants, solar systems, and the universe in general...... I guess I would have just said exsistence and that would have made things easier.
I am Blue/White
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Created with Rum and Monkey 's Personality Test Generator . I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.I Am A: Lawful Good Human Wizard/Cleric (2nd/1st Level)
Ability Scores:
Strength-16
Dexterity-12
Constitution-14
Intelligence-16
Wisdom-14
Charisma-12
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Find out What Kind of Dungeons and Dragons Character Would You Be? , courtesy of Easydamus (e-mail)